
Co-op with other players or even with the AI.
301 units - 200 without counting upgrades. 24 hero classes, with a special skill each. 12 factions with special mechanics, strengths and weaknesses. You won't even be able to use the same build order each time you play the same faction. Seek out obelisks to start you on small procedural quests that send you around the world. Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds. While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out. Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. The story takes place around 800 YSD, with Emperor Duncan Falcon sending the hero to investigate the disappearance of Albin, the Imperial ambassador to the Dwarven lands, and Belketh having the hero trace the source of a prison outbreak, caused by Yorath, which is a part of a much greater conspiracy.Hero's Hour v 2.0 has now landed on Steam, GoG and of course, here where it all started, on itch.io. The hero can travel through Nar-Heresh and Falcon's Reach. Graphics-wise, the layout of the overworld is much more realistic, meaning cities are actually the size of a city, not of a tiny building. Battles include flanking and backstabbing based on the angle creatures are attacked from. Also, a new feature allows cooperative battles with other people. The game's battles use hexagons (like Heroes III). There are currently only two playable factions: Haven and Necropolis. Small non-guarded stashes frequently respawn, but guarded stashes are much larger. The game uses the four resources from Might & Magic: Heroes VI: gold, wood, metal, and crystal. Also, enemies guarding stashes of resources respawn after lengths of time so that the resources can be regathered. First, instead of being turn based, the overworld is in real time (battles are still turn based). Might and Magic Heroes Online is different from the core heroes games in several ways. The game launched on 24 September 2014 and was shut down on 30 December 2020. Heroes of Might and Magic V Might & Magic: Heroes Online is a massively-multiplayer online browser game, produced by Ubisoft.